Behind the not exactly meaningful name is an ambitious video game project that relies on community-based content. With Onset, PC players are given nothing less than a complete sandbox. More or less a world in the style of GTA, but without any content, quests or the like. But that is intentional! The developers provide the blueprint for the world, everything else is added in the style of games like Minecraft through community-controlled servers.
Windows
Dec 13, 2019
Open-World, Sandbox, MMO, Role play
Blue Mountains
You don't have to go far out on a limb to say that anyone who enjoys open world games like GTA, Just Cause or SaintsRow will get their money's worth here. Anyone who also wants to take action themselves to create their own perfect game will have a unique opportunity here that no other game has offered before. At least not like this. Whether you simply create your very own GTA online, a role-playing game, a life simulation or a racer, it doesn't matter at all. The developers intentionally encourage every degree of your own creativity and initiative. And just the possibility to use your own dedicated server only makes the experience perfect. You're a programmer, game designer or you're just into crazy projects? I think then the matter is probably clear as far as Onset is concerned....
Behind the not exactly descriptive name is an ambitious video game project that relies on community-based content. With Onset, PC players are given nothing less than a complete sandbox. More or less a world in the style of GTA, but without any content, quests or the like. But that is intentional! The developers provide the blueprint for the world, everything else comes in the style of games like Minecraft through community-controlled servers.
Surprisingly, the advertised main features hardly revolve around gameplay per se. The developer rather focuses on the possibilities that he gives or wants to give to the players. Thus, the creativity of the community is not interfered with and a whole range of different possibilities is realized. The world itself measures a whole 20 square kilometers. The game world will be surrounded by an ocean. Per server, a population of this huge area of up to 300 different people is possible, who can play together on dedicated, community-controlled servers and create. This will not be done silently, as the servers will allow voice chat with ambient sound. The game world is individualized with LUA functions. A whole 400 are to be available to create the world one would like. So each individual can easily host his own server, which then runs the game mode that you would like to have the most. The user interface is comparatively easy to script. It consists of HTML, CSS and Javascript.
Even though the world of Onset looks really nice, it is not quite up to the typical 2019 graphics standard. But this might not be so bad, as the visuals are reminiscent of a mixture of realistic GTA look and Team Fortress 2. What you can't expect for now, however, are game modes, quests or similar gameplay mechanics that go far beyond running and jumping. If you buy the game, you have to be aware that you will have to rely on external or self-made server content. This is of course unpredictable at first, but past examples suggest that individual - sometimes more, sometimes less creative - community members will create unique and fun worlds.