ATLAS has a huge game world, which is limited in areas by server allocation. If you want to see more of the game world, you need an expansion server.
What are expansion servers in Atlas?
The game world of ATLAS is also called GRID and consists of a network of servers. Each server represents a part of the game world. This part consists of the water area and many islands, which can be explored. If you want to expand your existing area, you need an expansion server for the game ATLAS.
Which server types are there ?
In ATLAS there are 3 different server types that shape and manage the game world of ATLAS.
- Every GRID or ATLAS needs a main server.
- By default the main server defines the game settings of all expansion servers
- These servers expand your game world / GRID of ATLAS with more playable space
- By default, all expansion servers inherit the game settings of the main server
- However, expansion servers can also be configured manually to create game areas with different game rules
- Players are only allowed to enter the game world in certain areas
- Ports, for example, are typical home server areas
- These areas are defined in the grid configuration file
- Assignment of servers to GRID areas - at least one area must be declared as a home server in order for players to enter the GRID
How to set up a GRID
Here we show you a short summary of how to set up your GRID.
There are exactly 3 steps to set up your GRID:
- Create GRID and load it with the file
- Alternatively keep default map with grid
- Expansion servers are assigned to the main server
- Alternatively start with a single main server
- Assign servers to the areas in the given grid
- Congratulations, you have set up your GRID