Grids and quadrants in Atlas
GRID is an English term that describes a type of design grid or typographic grid. It is a classification system that facilitates the organization of graphic or design elements on a surface or in a room.
What are GRIDS with Atlas?
ATLAS takes the player into a seemingly huge game world. Areas are limited by a kind of server assignment. This grid or network of interconnected servers is therefore called a GRID. In this network of servers, each individual server represents a certain part of the game world.
Servers connect the game world as a GRID in ATLAS
In order to generate and manage the game world of ATLAS, 3 different server types can be used
Main server
A main server is the prerequisite for every ATLAS GRID. It defines the main setting for all connected expansion servers.
Expansion server
As soon as more playable space is required in the ATLAS GRID, an additional server can be connected to the main server. By default, these expansion servers adopt all the game settings of the main server, but can also be configured manually with individual rules.
Home server
A home server is required so that players can enter an ATLAS GRID. It is defined in the configuration file and assigned to the GRID. Areas for a home server are, for example, ports from which players can explore the game world.
How is a GRID set up?
For a game world with a map size of 3x3, you would need 9 servers to cover the entire playable area. However, you can start with a single home server and then gradually decide which parts of the grid you want to cover with your own game servers. A step-by-step expansion is possible at any time.
Brief overview: How to set up a GRID
- Create a GRID and load it via the file
ServerGrid.json
. - Alternatively, keep standard map with 3x3 grid
- Expansion servers are assigned to the main server
- Alternatively, you can start with a single main server
- Assign servers to the areas in the specified grid
- Great, you have set up your GRID